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MY TINKERING

Tiny Times Games

A suite of age-appropriate word, puzzle, and trivia games built for a kid who just wants to play alongside the grown-ups.

Kid Wordle on a clay tablet, with a letter-guessing grid, an on-screen keyboard, and game navigation.

Four games, scaled to fit

  1. Word guess

  2. Mini crossword

  3. Spelling bee

  4. Trivia

The problem

My son is almost seven, and he loves games. He'd watch my husband and me play Wordle, the Mini Crossword, Spelling Bee, and he wanted in. Not to be babysat with a tablet, but to actually play.

The problem was the vocabulary. The words were too hard, the clues assumed too much. He'd get frustrated, not with the game, but with himself. He wanted to be capable, not just included.

That's not a kid problem. That's an access problem.

He wanted to be capable, not just included.

The parallel

Accessibility is a core part of my work, and I keep coming back to a simple idea: it is really about inclusion. People should be able to participate in the things that matter to them. The barrier can be technological, physical, or cognitive.

In my son's case, his brain is just not at the same developmental stage as mine and my husband's. That's not a flaw. That's just where he is. And he still deserves to play.

The build

React using GitHub Copilot CLI, with a similar collaborative rhythm to how I built my leadership OS. Every game uses age-appropriate vocabulary.

It lives on his iPad as a PWA. No App Store required.

Mini Crossword on a clay tablet, with the clue "Season when leaves change color," a crossword grid, and an on-screen keyboard.

Why it matters beyond the app

Good design starts with knowing your user, and the best way to know your user is to care about them. Sometimes that user is a developer with a screen reader. Sometimes it's your kid, who just wants to feel like he can do the thing the grown-ups do.

BUILT WITH

  • React
  • TypeScript
  • GitHub Copilot CLI
  • PWA
GitHub →