MY TINKERING
This website
I rebuilt this site with an AI design partner, art-directing instead of coding. Most of what I learned came from the parts that didn't work.
Directing instead of making
I didn't write the markup for this page. I described what I wanted, reacted to what came back, and kept redirecting until it was right. That's closer to how I spend my actual workday than any side project I've built.
It turned out to be a good test of a question I care about at work: where do AI tools genuinely help design, and where does human judgment still have to carry it?
The clay family, and the walk that didn't work
I wanted my family on the homepage: the four of us and the dog, in clay, out on a mountain. The first idea was a walk cycle: they'd stroll in from the left and sit down at the base.
It never read right. It looked like shuffling, then jigging, then walking on an escalator. Each fix surfaced a new problem: frames that were near-duplicates, the same leg leading the whole cycle, travel speed that didn't match the stride.
Then I cut most of it. What's there now is a short walk-in, followed by seven frames that settle, crouch, turn forward, and form a seated group.
The hardest call wasn't how to fix the walk cycle. It was deciding it didn't need to exist.
What AI was good at
- Measuring things precisely (sprite bounds, contrast ratios, whether an element actually cleared the fold)
- Mechanical work at volume (slicing sheets, aligning frames, sweeping a color across five pages)
- Explaining its own reasoning, which made it arguable.
What stayed mine
- Noticing something felt off before I could explain why
- Knowing when to stop fixing and cut the feature instead
- Taste.
Taste is the bottleneck, not output
Producing variations became nearly free. Deciding between them did not.
Vague reactions were still useful, because a good partner can measure its way toward the cause.
Accessibility didn't come for free
The palette I liked had muted greys that failed contrast at small sizes. The homepage's own navigation measured 3.5:1 against a 4.5:1 requirement. It looked fine. It wasn't.
I kept the brand accent at heading scale, where it passes, and introduced a darker variant for small text.
What I'm taking back to work
Direction, judgment, and knowing when to stop are still the job. The tools changed how fast I could see an idea, not whether it was the right one.
BUILT WITH
- HTML & CSS
- Claude
- Clay illustration
- Sprite animation