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MY TINKERING

This website

I rebuilt this site with an AI design partner, art-directing instead of coding. Most of what I learned came from the parts that didn't work.

Directing instead of making

I didn't write the markup for this page. I described what I wanted, reacted to what came back, and kept redirecting until it was right. That's closer to how I spend my actual workday than any side project I've built.

It turned out to be a good test of a question I care about at work: where do AI tools genuinely help design, and where does human judgment still have to carry it?

The clay family, and the walk that didn't work

I wanted my family on the homepage: the four of us and the dog, in clay, out on a mountain. The first idea was a walk cycle: they'd stroll in from the left and sit down at the base.

It never read right. It looked like shuffling, then jigging, then walking on an escalator. Each fix surfaced a new problem: frames that were near-duplicates, the same leg leading the whole cycle, travel speed that didn't match the stride.

Then I cut most of it. What's there now is a short walk-in, followed by seven frames that settle, crouch, turn forward, and form a seated group.

The hardest call wasn't how to fix the walk cycle. It was deciding it didn't need to exist.

What AI was good at

  • Measuring things precisely (sprite bounds, contrast ratios, whether an element actually cleared the fold)
  • Mechanical work at volume (slicing sheets, aligning frames, sweeping a color across five pages)
  • Explaining its own reasoning, which made it arguable.

What stayed mine

  • Noticing something felt off before I could explain why
  • Knowing when to stop fixing and cut the feature instead
  • Taste.

Taste is the bottleneck, not output

Producing variations became nearly free. Deciding between them did not.

Vague reactions were still useful, because a good partner can measure its way toward the cause.

Accessibility didn't come for free

The palette I liked had muted greys that failed contrast at small sizes. The homepage's own navigation measured 3.5:1 against a 4.5:1 requirement. It looked fine. It wasn't.

I kept the brand accent at heading scale, where it passes, and introduced a darker variant for small text.

What I'm taking back to work

Direction, judgment, and knowing when to stop are still the job. The tools changed how fast I could see an idea, not whether it was the right one.

BUILT WITH

  • HTML & CSS
  • Claude
  • Clay illustration
  • Sprite animation